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- //
- // Land Priest unit AI file
- //
- // Behaviors:
- //
- // At players request, convert enemy units.
- //
- // Notes:
- //
- // Add transition from Idle when enemies spotted to flee.
- // Land priests have extra ability to board transports.
- //
- // Known Problems:
- //
-
- #include("Priest.tai")
-
- GetNextMoveWaypoint
- {
- allof(AttackerIsRangedUnit,UnitInWeaponRange) true(ConvertEnemyUnit)
- }
-
- #include("Generic Movement.tai")
-
- #include("Generic Death.tai")
-
-